
percentage damage dealt by Deathstrokes second special to not take into. After the opponent giving the first discuss, he points the sword towards the opponent. The last ammo type, Poison Ammo (input with Back + Character Power) will allow Deadshot to shoot ammo with his Wrist Cannon that can drain the opponent's Super Meter. NEW HERO: CLASSIC WONDER WOMAN NEW FEATURE: INJUSTICE PASS (BETA) CLASSIC TEAM. Intro 1: Deathstroke appears out of nowhere as some thunderstorm crash in the area. Rattergun, you are truly a hero for our times. Explosive Ammo (input with Forward + Character Power) will give Deadshot a bullet that deals extra damage and knocks down the opponent. Deathstroke was replaced by Deadshot, the guy who is a total joke compared to him and is just another Batman foe. Incendiary Ammo (input with just the Character Power button) gives Deadshot a fire-bullet that deals damage over time to his opponent. Living Weapon, Deadshot's character power, consists of giving Deadshot three different types of ammo for his Wrist Cannon attack.

As the rifle comes back down Deadshot catches it and shoots his foe once more to end the attack. If it hits then Deadshot will begin to stab and shoot his opponent as he tosses the rifle into the air. Never Miss begins with Deadshot doing a jumping slash with the butt of his rifle as an overhead attack. Meter burn makes Deadshot do a flip kick that will hit overhead which can help if your opponent blocks low. This attack makes Deadshot fly forward knee-first to knock back his opponent. Cannot be blocked while standing.īack, Foward + Heavy Attack (Meter Burn available) Meter burn causes 7 more bullets to be shot low as well. Pull out a rifle and shoot a low-profile bullet. To shoot more bullets than just one you can meter burn.ĭown, Back + Heavy Attack (Meter Burn available) This could be a good tool for chip damage.ĭown, Forward + Medium Attack (Meter Burn available) (can change the trajectory of the special move by pressing back or forward after pressing Medium Attack)ĭeadshot shoots the ground and causes the bullet to ricochet into the air diagonally. Meter burn will add more bullets to the attack. You can also jump and perform the move with meter burn, but you may not advance or retreat mid-air.ĭown, Back + Medium Attack (Meter Burn available)Īnother projectile attack, but with a longer start-up for more bullets. After doing so Deadshot can either advance or retreat by pressing forward or back. Meter burning after shooting will make Deadshot shoot more.

Continued abuse of our services will cause your IP address to be blocked indefinitely.Back, Forward + Light Attack (Meter Burn available) (can move backwards or forwards pressing back or forward after pressing Meter Burn) (can be performed mid-air)ĭeadshot unleashes a quick projectile to shoot his gun. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content advertisement Base Stats Move List Supermove Never Miss begins with Deadshot doing a jumping slash with the butt of his rifle as.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.

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