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You could change the size to Huge and the planet type to Gaia, which is the best planet type If you edit the file in notepad++, you can give yourself lots of stuff, for instance, Earth has the following entries: My cheat file is located here - C:\Users\Adam\AppData\LocalLow\Zero Sum Games\StarDrive 2\SavedGames\cheat.xml The racial homeworld is much smaller than the average planet, allowing 25% less population maximum.It looks like the game has changed where it saves things now, I just installed SD2, started a game, saved a game as "cheat" Races that have been foolish enough to heavily pollute their own homeworld have a -.5 Fertility penalty on their homeworld, making quick colonization a top priority. Honest races do not understand the concept of secrets. They gain a 50% bonus to all effect received from artifacts. Spiritual races are ritualistic and religious. They receive a 5% bonus to damage, up to 50%, for each nearby ship.ĭamage For Every Nearby Friendly Ship Up To A Maximum Of (.50).īegin the game with an advanced prototype flagship equipped with technologies that otherwise would not be available at the game's start.īegin Game With One Advanced Prototype Flagship Races with a pack mentality receive a 25% damage penalty to all ship weapons. Races with strong naval traditions gain a 35% reduction to ship building costs due to having well developed economic practices concerning ship construction.
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As a result, they begin the game with the Military Outpost and Corvette Hull technologies. Races with strong military traditions are prepped and ready to meet alien threats. As a result, your passenger transports carry three times as many colonists to new planets. Races possessing a pioneering spirit believe that their destiny lies out among the stars. The racial homeworld is much larger than the average planet, allowing 25% more population maximum so you can't find drones without your ship.Ĭybernetic races have inorganic bodies and do not eat food, instead eating production. Races that have extensively studied the stars start the game with the closest 20 star systems fully explored.īut it can see planet's name & traits only. Wasteful races lead lives of excess and care little for concepts like recycling or austerity. Lazy races just dont like to work, and as a result suffer a 35% penalty to production efforts. Races who follow haphazard ships construction techniques have shoddier equipment overall, earning a 20% penalty to module hit points. Races with strong tradition of political corruption have a 25% corruption penalty to tax income. Races with a natural engineering inclination build studier ship components, resulting in a 20% overall increase to module hit points. Meticulous races honor actuarial professions, earning 25% bonus to tax income for their attention to details. 5 Credits for each unit of food or production moved via freighter within the empire.
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Mercantile races are natural traders, and gain. Industrious races enjoy a 35% bonus to Production efforts due to their tireless and efficient natures. Timid races are instinctively terrified of combat and suffer a 30% penalty to ground combatĮfficent races earn a 25% reduction on ship and building maintenance costs due to their conservative and intelligent use of resources. Offensive smells and revolting countenances earn repulsive races a -20 penalty (out of 100) to initial relationships with other races
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As a result, their fighters take 25% more damage then normal Races with ponderous and deliberate natures make terrible fighter pilots. Longer gestation periods and smaller family sizes lead to lower reproduction rates Gluttonous Races will gorge themselves at every opportunity, eating 25% more food every turn Races that evolve weak optical sensory organs suffer a penalty in space combat, causing projectiles to miss 10% of the timeĭumb races suffer a 35% penalty to research efforts due to their slow grasp of complex ideas Intelligent races gain a 35% bonus to research efforts. Savage races gain a +30% bonus in ground combat due to a ferocious temperament and various lethal physical characteristics. Ultra-fast reflexes grant fighter pilots from this race a 25% bonus chance to dodge projectiles that otherwise would be hits. Minimum population growth is 1% per turn. Promiscuous natures, short gestation periods, and large litter sizes increases a races reproduction significantly. Races with highly efficient metabolisms require 25% less food each turn. Incredible eyesight gives pilots from this race a 20% gunnery bonus to damage inflicted from projectiles. Alluring races gain a +20 (out of 100) starting relationship with other races due to their majestic and charismatic natures.
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